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Dyscourse Pack

Updated: Mar 23, 2020





















































About This Game Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art 5d3b920ae0 Title: DyscourseGenre: Adventure, Casual, Indie, SimulationDeveloper:Owlchemy LabsPublisher:Owlchemy LabsRelease Date: 25 Mar, 2015 Dyscourse Pack dyscourse descargar. games like dyscourse. dyscourse good ending. dyscourse walkthrough. dyscourse best ending. dyscourse video game. dyscourse. dyscourse steam. dyscourse download. dyscourse game characters. dyscourse fan art. dyscourse achievements. dyscourse all endings. dyscourse save everyone. dyscourse the game. dyscourse game. dyscourse free download. dyscourse gameplay. discourse app. dyscourse fuse box. discourse meaning. discourse analysis. discourse ppt. discourse wiki. dnys course iskcon. dyscourse endings. dyscourse how to save everyone. dyscourse tips It's cute, but. that's about all I can say.The gameplay is about an hour, but is intended for you to replay for different results. I've played through three times (and my sister played it half-way through once.) The thing is, the game lacks tension and can be really tedious-- especially afer the first playthrough. The graphics are sweet, like a children's cartoon (not really my cup of tea, but not terrible). There are far too many points where you are waiting while nothing of value happens. Like waiting while your charcter passes out water to other characters-- no dialogue, no story bulding, not even something pretty to look at. just. waiting. Some of the dialouge is amusing, but not the majority.If anything can be said for it though, (minus the first 15 minutes) the choices you make do actually change how the story is told and determine who lives and who dies. Unfortunately, I never felt strongly about any charcter or situation, so all the excitment that should have been present in making a choice was lost.I guess the game is interesting, but not impressive and not exciting. If the game is ever on steep sale, maybe pick it, but for $15.it's a hard pass.Note: recent edit was done to fix spelling errors.. By no means a bad game, but not worth fifteen dollars for the amount of content. If it seems like your kind of game, wait for a sale.. I absolutely LOVE this game! Every play through is so quick and concise, thus making it incredibly replayable. You play as Rita, one of the six survivors of an airplane crash, and getting stuck on an island forces you all to find ways to survive together.What can I say? Each character is unique and nuanced, and there are tons of different things you can find out about them from subsequent playthroughs. I was pretty surprised by how much I didn't know a character until I went back and talked to them more, as well as get them to tag along for the daily task of survival. This could range from foraging for food, exploring the crash site for supplies, along with several ways to get off the island.The combination of choices and outcomes seem almost limitless and you will find yourself wanting to explore the differences. And not all of them can be waited on, as there are some choices you need to make under a timer. These of course could mean life or death when your fellow survivors are about to be attacked by the island's wildlife. You'll be weighing your choices on what secret (if any) alliances you'd like to make with one or more survivors, and who to favour in your quest to survive.What I love about the playthroughs I've done by now is wondering who to save and who to let go of. Sometimes I feel cynical and don't mind if someone dies, but then other times despite how inconvenient they can be, there are certain skills they posess that can help our group progress if I had only let that one person eat!!!Anyways, I highly suggest this game at either full price or discounted. You can't go wrong with it.. It was a surprisingly interesting adventure game with survival elements and grim humor. One of the details I liked the most is character voicing. Along with the soundtrack, the voices sounded quite condemned and therefore dramatic, I spent some time trying to imitate it. Another cool detail is that you see the consequences of your choices in the end (not just statistics as in some other choice games).. It's cliche, but if you know Choose Your Own Adventure, you know this style of game. Done well, it can be really engaging, and provide a lot of replay value in going back and finding different outcomes.Unfortunately, this one didn't really resonate with me. On a mechanical level, the game is fine, with frequent decisions (some timed) that appear to have a substantial impact on the narrative. It's the narrative itself I take issue with -- the characterization is very one-dimensional, with each character serving as a simple stereotype. A bit of personality shorthand is fine for a short game, but these characters are mere caricatures, where every single line is a repeat of their one overriding personality trait. It makes the game farcical, which removes a lot of (well, all of) the weight from the decisions; when someone gets hurt or killed, it's difficult to sympathize when everything they've said to that point has been the same exaggerated characteristic over and over again. Couple this with humor that borders on slapstick and emotional responses that seem sociopathic and it's hard to take seriously.To me, for a game like this to work, the decisions have to be something I care about -- the tension comes from wanting to make the correct decision. Unfortunately, the relative silliness on display here in combination with the flat characters means that ten minutes in the decisions start feeling fairly arbitrary as I click through for my ending.. this game is so stunning that i will even tell my worst enemies about it.. It's difficult to be sniffy about Dyscourse. It's frank in its intentions, makes few pretensions above its station and manages to be sweet, but not saccharine.The premise is of a garden variety u2013 an amalgam of Lost and Lord of the Flies, played by the cast of an American sitcom reading a script heavily workshopped by indie game developers. It's not as funny as it might be, but it manages to eke enough out of its cookie-cutter characters to raise its replay value. This is essential, since a single, successful playthrough of the story is likely to take well under an hour. Giving more attention to individual charcaters who may otherwise die or retain their carefully teased secrets u2013 your time is sensibly rationed from day to day u2013 is one incentive to hit the restart button at the end of an adventure. Another is to explore alternative options for your survival or escape from the island, and this ends up being the more rewarding. Characters respond differently to different situations, and the game was still managing to surprise me with new and often progressively uglier scenarios as I peered further into the depths of the island. Admittedly these depths are fairly shallow. Do not expect ground-shaking revelations or profound plot, but rather the gradual disclosure of additional, neat set pieces, with pleasingly varied outcomes depending on the characters that remain in your party. Whether or not this is likely to hold your attention as you wade through the early scenes of the adventure each time will differ from player to player. However, the addition of a 'day rewind' feature after you've played through the story once, allowing you to reset to any given day on your current adventure, will please those wanting to test out different permutations of the plot mechanics and achievement hoovers alike,Ultimately, if you enjoy choice-based adventures you're unlikely to be disappointed with Dyscourse. If it's not on sale the price is perhaps on the high side u2013 having clocked four hours of gameplay I doubt I'll go back for more. But the simple and lovingly created art style is really worthy of commendation, however one-dimensional the characters often are.An addendum u2013 while it is largely confined to the scripting of one character and some painfully dull extra content (really, do not play this), Dyscourse suffers from a syndrome that manifests when game developers talk so much about game development that they convince themselves it would be interesting to add myopic industry chatter into their game. I hope I can speak for all lovers of story-based games when I say that we'd much rather they spent their time on intelligent writing and refrained from indulging in self-satisfcation of this order.

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